﻿using System;
using System.Collections.Generic;

namespace YummyGame.Framework
{
    //TODO
    public class SkillActionPrototype_delay : SkillActionPrototype
    {
        public Expression time;
        public SkillActionPrototype delayAction;

        protected override SkillAction GetRuntimeInternal()
        {
            return Pools.GetSkillRuntime<SkillAction_delay>().Get();
        }
    }
}
